Hi, I'm Leonardo
Game Designer - Level Designer

Game Designer
Level Designer

I design worlds
even before I design levels.

I design worlds
even before I design levels.

Leonardo Nicolò Picchione

Game Designer - Level Designer

Every project starts as a question: what should this experience make you feel, and how should it work? I graduated in 2024, and instead of waiting for permission, I started answering that question myself, designing systems, mechanics, and levels on my own terms.


Game design is the language, level design is where I put it into practice. I care about how rules create tension, how spaces guide behavior, how a well-timed obstacle or a hidden path can say more than any tutorial text. That intersection, where design decisions become player experience, is where I do my best work.


Right now I'm self-directed and i'm building a body of work I actually believe in. Just curiosity, iteration, and a growing list of projects that prove I can turn an idea into something people want to play.

Every project starts as a question: what should this experience make you feel, and how should it work? I graduated in 2024, and instead of waiting for permission, I started answering that question myself, designing systems, mechanics, and levels on my own terms.


Game design is the language, level design is where I put it into practice. I care about how rules create tension, how spaces guide behavior, how a well-timed obstacle or a hidden path can say more than any tutorial text. That intersection, where design decisions become player experience, is where I do my best work.


Right now I'm self-directed and i'm building a body of work I actually believe in. Just curiosity, iteration, and a growing list of projects that prove I can turn an idea into something people want to play.